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README.md
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README.md
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@ -35,6 +35,15 @@ Inside Registry Editor and ```\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\
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It won't be very effective (depending on your hardware) since Rust is CPU demanding, and its graphics headroom is easily manageable by many modern cards. But you can even get a few more frames on high end gpus.
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It won't be very effective (depending on your hardware) since Rust is CPU demanding, and its graphics headroom is easily manageable by many modern cards. But you can even get a few more frames on high end gpus.
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#### Disable Full-Screen optimizations
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#### Disable GameMode on windows
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#### Enable Hardware-accelerated GPU scheduling
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### Custom User CFG
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### Custom User CFG
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#### Steam Launch Options
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#### Steam Launch Options
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@ -45,9 +54,9 @@ It won't be very effective (depending on your hardware) since Rust is CPU demand
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``` bind y forward;sprint ```<br>
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``` bind y forward;sprint ```<br>
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``` bind c +graphics.fov 90;graphics.fov 70 ```<br>
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``` bind c +graphics.fov 90;graphics.fov 70 ```<br>
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``` bind f1 consoletoggle;combatlog ```<br>
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``` bind f1 consoletoggle;combatlog ```<br>
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``` bind h "craft.add -2072273936 1" ``` autocraft x1 bandage<br>
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``` bind h "craft.add -2072273936 1" ``` - Autocraft x1 bandage<br>
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``` bind [leftshift+k] kill ``` autokill with ```LEFT SHIFT``` + ```K```<br>
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``` bind [leftshift+k] kill ``` - Autokill with ```LEFT SHIFT``` + ```K```<br>
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``` bind [leftshift+h] pool.clear_assets;pool.clear_memory;pool.clear_prefabs ``` Improve FPS one time per server join using ```K```<br>
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``` bind [leftshift+h] pool.clear_assets;pool.clear_memory;pool.clear_prefabs ``` - Improve FPS one time per server join using ```H```<br>
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### Sources of knowledge
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### Sources of knowledge
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https://www.youtube.com/watch?v=zkEec-xlEck
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https://www.youtube.com/watch?v=zkEec-xlEck
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@ -55,3 +64,9 @@ https://www.youtube.com/watch?v=zkEec-xlEck
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https://www.youtube.com/watch?v=z-ceehhsMQE
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https://www.youtube.com/watch?v=z-ceehhsMQE
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https://discord.gg/tacularr
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https://discord.gg/tacularr
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https://www.reddit.com/r/Amd/comments/u833gv/cppc_andor_cppc_preferred_cores_to_be_enabled_or/
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https://www.quora.com/Does-Windows-10-take-advantage-of-hardware-acceleration
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https://irendering.net/hardware-accelerated-gpu-scheduling-and-its-impact-on-rendering/
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README/img/dfo-windows.png
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README/img/gamemode.png
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README/img/hwa-scheduling.png
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