diff --git a/README.md b/README.md index f15fe10..4b02e9b 100644 --- a/README.md +++ b/README.md @@ -35,6 +35,15 @@ Inside Registry Editor and ```\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\ It won't be very effective (depending on your hardware) since Rust is CPU demanding, and its graphics headroom is easily manageable by many modern cards. But you can even get a few more frames on high end gpus. +#### Disable Full-Screen optimizations +![disable-fullscreen-optimization](https://git.drmackiver.es/Makaren0/games-configs/raw/branch/rust-fp/README/img/dfo-windows.png?raw=true) + +#### Disable GameMode on windows +![disable-gamemode](https://git.drmackiver.es/Makaren0/games-configs/raw/branch/rust-fp/README/img/gamemode.png?raw=true) + +#### Enable Hardware-accelerated GPU scheduling +![disable-gamemode](https://git.drmackiver.es/Makaren0/games-configs/raw/branch/rust-fp/README/img/hwa-scheduling.png?raw=true) + ### Custom User CFG #### Steam Launch Options @@ -45,9 +54,9 @@ It won't be very effective (depending on your hardware) since Rust is CPU demand ``` bind y forward;sprint ```
``` bind c +graphics.fov 90;graphics.fov 70 ```
``` bind f1 consoletoggle;combatlog ```
-``` bind h "craft.add -2072273936 1" ``` autocraft x1 bandage
-``` bind [leftshift+k] kill ``` autokill with ```LEFT SHIFT``` + ```K```
-``` bind [leftshift+h] pool.clear_assets;pool.clear_memory;pool.clear_prefabs ``` Improve FPS one time per server join using ```K```
+``` bind h "craft.add -2072273936 1" ``` - Autocraft x1 bandage
+``` bind [leftshift+k] kill ``` - Autokill with ```LEFT SHIFT``` + ```K```
+``` bind [leftshift+h] pool.clear_assets;pool.clear_memory;pool.clear_prefabs ``` - Improve FPS one time per server join using ```H```
### Sources of knowledge https://www.youtube.com/watch?v=zkEec-xlEck @@ -55,3 +64,9 @@ https://www.youtube.com/watch?v=zkEec-xlEck https://www.youtube.com/watch?v=z-ceehhsMQE https://discord.gg/tacularr + +https://www.reddit.com/r/Amd/comments/u833gv/cppc_andor_cppc_preferred_cores_to_be_enabled_or/ + +https://www.quora.com/Does-Windows-10-take-advantage-of-hardware-acceleration + +https://irendering.net/hardware-accelerated-gpu-scheduling-and-its-impact-on-rendering/ \ No newline at end of file diff --git a/README/img/dfo-windows.png b/README/img/dfo-windows.png new file mode 100644 index 0000000..e991c80 Binary files /dev/null and b/README/img/dfo-windows.png differ diff --git a/README/img/gamemode.png b/README/img/gamemode.png new file mode 100644 index 0000000..867db37 Binary files /dev/null and b/README/img/gamemode.png differ diff --git a/README/img/hwa-scheduling.png b/README/img/hwa-scheduling.png new file mode 100644 index 0000000..aa3f460 Binary files /dev/null and b/README/img/hwa-scheduling.png differ